Responsibilities:- Analyze shots for components breakdown with minimal supervision
Understand feedback given by supervisors- Create roto mattes for Compositors to use and has a comprehensive understanding of how these mattes will be used
Demonstrate the ability to use different techniques to remove rigs and tracking markers
- Strong eye for color and understand grain structure and successfully de-grains scans and re-grains paint work for further use
Extensive understanding of 2D and 3D tracking and is able to create accurate, steady tracks- Create foreground mattes for Animators to use within Maya
Reconstruct plates or part of the plates even if the elements do not exist
- Research appropriate references and respect sequence continuity to ensure cohesive delivery
Use expressions within Nuke to help aid paint work- Understanding of the 3D environment within Nuke and is able to use geo data to
project clean plates and understand how to use UV projections
- Accurately bid on how long paint and roto shots will take to complete
Proactively learn and/or develop specific Framestore gizmos and workflows- Complete basic composites in Nuke and demonstrate keying, grading, re-timing and screen insertion skills
Demonstrate a willingness to learn new techniques and software and to share this knowledge with other artists in the department
Job requirements
Traditional art and design skills including a knowledge of composition and colour
Prior knowledge of a Linux based operating system- An understanding of motion blur and how it affects mattes and patches
Prior use of a roto-scoping package, ideally Silhouette
- A desire to learn new techniques and teach fellow artists
An Arts or Science degree in a moving picture or art related subject- Excellent organisational and communication skills
Team-working abilities
- The ability to take criticism and feedback
Good problem solving skills and the ability to work collaboratively with other artists
Prior experience in a Paint and Roto role- 3D Maya interface experience
An understanding of Python scripting and how to use this to create and edit Framestore gizmos
- Planar and point tracking software experience
* A general understanding of the VFX production and comp workflows
- A knowledge of photography and practical lighting
Job Types: Full-time, Part-time
Pay: 10,
- 18 - 50,547.63 per month
Experience: - total work: 1 year (Preferred)
Work Location: In person