Roles & Responsibilities:
- Designed and developed consumer grade applications/games in Unity3D.
- Built reusable, high-quality code, and libraries for future use which can be used across multiple projects.
- * Proactively communicated and collaborated with Lead to analyze information needs and functional requirements
- Critically evaluate information gathered from multiple sources, reconcile conflicts, decompose high-level information into details, abstract up from low-level information to a general understanding, and distinguish user requests from the underlying true needs.
- Successfully engage in multiple initiatives simultaneously
- Drive and challenge product units on their assumptions of how they will successfully execute their
- plans.
- * Agile software delivery process using JIRA (including breaking down work into modular tasks, updating/tracking task status/work log entries for sprint management), Gerrit/Git (source code management including branching strategy, code review) and Automation Tools.
Skills:
- * 3+ Years of experience in Unity3D as a developer.
- * Advanced C# knowledge with data structure.
- * Solid OOPs programming skills and SOLID principle.
- * Strong mathematical skills, knowledge of vectors, matrices, and linear algebra.
- Experience in maintaining Performance & Optimization in Unity3D Applications.
- Strong knowledge of Networking APls in Unity3D.
- Qualifications
- Bachelor's or Master's degree in Computer Science, Game Design, Game Development or relevant
*
Job Type: Full-time
Pay: 600,000.00 - 800,000.00 per year
Education:
Experience:
- total work: 4 years (Preferred)
Work Location: In person