The Texture Artist is responsible for creating the textures, colors, and organic surface qualities needed in the completion of CG creatures and hard-surface models used in production.
Responsibilities
Works independently and with a production team (VFX Supervisor, Texture Supervisor, Look Dev Supervisor) at an advanced level to execute the desired look of complicated CG models, including complex creatures and/or hard surface models, including ships, real world vehicles and environments.
Participates as a team member in determining various design solutions; provides feedback to other members of the production by attending dailies on a regular basis.
Mentors Junior and mid level Artists.
Maintains or exceeds consistent level of productivity while meeting deadlines and producing high quality work.
Here are the skills and experience you need to be successful in this role:
Familiarity with film production; computer graphics
Proficient in Maya, Mari, Zbrush, Photoshop and UV unwrapping tools
Ability to navigate complex pipelines.
Attention to detail.
Ability to learn quickly and assimilate new information.
Good interpersonal and organizational skills.
Preferred Skills / Competencies:
Education / Experience :
At least 5 years of relevant professional VFX experience and at least a college level diploma or higher in computer graphics, fine arts, design, or photography, or related field; OR at least five years of relevant professional VFX experience.
Demo reel and portfolio illustratin g understanding an d experience in painting, illustration or design is must
This position is with Lucasfilm Entertainment Company Ltd. LLC, which is part of a business segment we call Industrial Light & Magic.