Job Description: Good knowledge of unity rendering technique.
- Knowledge of various unity rendering components mesh, sprite, skinned mesh renderer etc.
Knowledge of unity file support.- Knowledge of unity file handling. Basically how unity handles the FBX, PNG and other graphics files.
Mesh poly management for unity.
- Knowledge of shader programming, shaders passes and writing a well-optimized shader for mobile devices.
Good knowledge lighting in unity and how they take memory and performance.- Knowledge of backed light, real-time light and mixed lighting techniques.
Knowledge of Post Processing Effect and image effect in unity
- Knowledge of unity particle system and particle animator.
Good knowledge working of RAM, CPU and GPU.- Candidate must have the ability to work as a liaison between art and technical team.
Must be able to setup pipeline between art and development team during project planning.- Prototyping of the game levels using existing or new assets
Guiding the development team with Materials setup as per requirements
- Creating or setting up shaders as per the project requirements apart from the default unity shaders.
Good knowledge about texture maps like normal, bump, specular, metalness etc. and their usage- Help create performant graphics shaders for awesome visuals
Facilitate communication and asset pipeline between engineering and artist teams
- Should be creative and artistic in thinking the visual representation of the assets
Good knowledge in the optimisation of 2d and 3d assets- Good knowledge in camera behaviour for 2d and 3d (and isometric) games
Good knowledge in handling particle effects system for 2d and 3d games.
- Should be able to handle blendshapes integration and animations with proper blending.
Must have a good working knowledge of Maya, Max and photoshop
Job Type: Full-time
Pay: 1,000,- 00 - 2,500,000.00 per year
Ability to commute/relocate: - Bengaluru, Karnataka: Reliably commute or planning to relocate before starting work (Preferred)
Application Question(s):- Do you have knowledge about texture maps like normal, bump, specular, metalness etc. and their usage
How many years of experience do you have in setting up pipeline between art and development team during project planning
- How many years of experience do you have in unity rendering
* What is your Notice period
Work Location: In person