- Investigate and implement cutting-edge graphics techniques suited to visualizing a wide variety of existing and planned architectural spaces
- Collaborate with our 3D production team to create a powerful, flexible authoring workflow
- Ensure wide support of our engine on different platforms and devices so that all users can have a 3D experience
- Expand support for scenes with millions of triangles, thousands of objects, spanning large areas of space
- Develop frameworks for measuring performance and pinpointing bottlenecks
- Come up with ways to improve the reach and quality of our real-time experience with data generated in our distributed cloud rendering cluster
- Improve internal code structure through refactoring, thoughtful code review, writing tests, and addressing technical debt
- Identify, log, and fix bugs
- Share technical knowledge with other team members, collaborate on tasks, and give appropriate feedback
Must-Have:
- Solid general computer graphics theory and concepts e.g. linear algebra, programmable pipeline
- Use of specific graphics concepts including real-time rendering, physically based rendering, deferred shading, ambient occlusion
- Writing shaders and GLSL (GLSL is the key here. They could have used this with WebGL or OpenGL framework)
- Familiarity with 3D formats (e.g. obj), compression schemes
- Improving rendering performance, both assessing and addressing
- Work with 3D artists on artist-facing tooling
- Web-based Javascript / CSS UI development
- Understanding of how data flows through a web application for rendering
- Awareness of some platform-specific challenges