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Zvky Design Studio

Senior Animator

Early Applicant
  • a month ago
  • Be among the first 50 applicants

Job Description

Role Overview:

As a Senior 3D Animator, you will bring characters, environments, and creatures to life through high-quality animations. You will be working on a range of animation styles, including toony, episodic animations for games. With a strong foundation in Unreal Engine, versatility in using multiple software tools, and an eye for storytelling, you will be responsible for checking rigs and ensuring the seamless integration of animations into the game engine.
  • Key Responsibilities:

Design and create high-quality animations for characters, creatures, and objects for both AAA and mobile games.

Work on toony, episodic-style animations that align with the game's visual style and narrative.

Collaborate with rigging artists to check and review rigs for animation compatibility.

Integrate animations into Unreal/Unity Engine, ensuring smooth performance and functionality.

Troubleshoot and resolve technical animation issues that arise during production.

Adapt and work with a variety of animation software as needed for different projects.

Mentor junior animators, providing guidance on best practices and techniques.

Stay up-to-date with industry trends and new tools to ensure the team remains at the cutting edge of animation technology.
  • Qualifications:

7+ years of professional experience as a 3D animator in the gaming industry.

Proven track record working on both AAA and mobile games.

Expertise in Unreal Engine, with strong experience in Unity as well.

Proficiency in industry-standard software such as Maya, Blender, MotionBuilder, etc.

Experience with toony and episodic animation styles.

Strong understanding of animation principles, character performance, and motion dynamics.

Experience with rigging and skinning for animation.

Ability to troubleshoot technical issues and implement animation solutions.

Strong communication and teamwork skills.
  • Preferred Skills:

Familiarity with other game engines and animation tools.

Experience in motion capture data cleanup and integration.

Knowledge of physics-based and procedural animation techniques.

Job Type: Full-time

Pay: 700,
  • 00 - 1,200,000.00 per year

    Schedule:
  • Day shift


Application Question(s):
  • What is your current CTC

Experience:
  • total work: 8 years (Preferred)
Unreal Engine: 3 years (Preferred)

Work Location: In person

Expected Start Date: 01/10/2024

More Info

Industry:Other

Function:gaming

Job Type:Permanent Job

Skills Required

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Date Posted: 20/10/2024

Job ID: 97255485

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