Key Responsibilities
A compelling argument for an engineering background in the field we are in (e-gaming): a big part of defining a successful product is in understanding technology and seeing how it might be applied to help solve a relevant problem or exploit a certain (future) opportunity.
Product Management
Working with the Business to prepare roadmaps, contribute ideas, identify opportunities, and define functional requirements in the product backlog
Groom epics into user stories related to product area and confirm readiness for Sprint Planning
Derive inputs for enhancement and maintenance of existing product/features
Fill in the gaps between high level product requirements and concepts & define clear specifications that will guide the delivery plan (Functional and Non-Functional requirements)
Perform Market/Competitor Analysis to identify the gaps in the offering or the UX; and analyze the KPIs to identify opportunities for optimization
Requirements Engineering
Write detailed scopes, user stories and provide clarifications on the user stories to the development team
Creation/Maintenance and Management of requirements
Lead User Acceptance Testing (aligning with delivery team and product head)
End user training + training material (internal tools), assisting in briefing for product marketing
Text and translations including User Help and Terms & Conditions
Promote user-centric, player focused designs by being an advocate for excellent user experience
Co-ordination of dependencies between tasks, scrum teams or projects
Ensures maintenance and enhancement of existing product within defined budget for it
Conception (being part of conception phase) concept overview + high level requirements
Working with Scrum teams
Responsible for clarification of open topics with Product Head/Business Analysts
Working with scrum teams and leading their Agile Ceremonies (Grooming, Planning, Reviews)
Review Test Cases
Derive and publish Root Cause Analysis of bugs that cannot be resolved by Lean Operations (DevOps)