Interpret concept artand sketches to create virtual characters, environment and props
Follow designguidelines, asset naming conventions and other technical constraints Prototype and iterateon models and characters based on feedback from team members Optimize, refine andcorrect model geometry Rig models andcharacters for animation Color characters, addTextures and shade the given characters based on material used Create textures thatgenerate visual interest and define the characteristics. Generate the outputwithin the time frame by understanding the desired output. Create UV map andOcclusion map Work with artists,animators and programmers to execute projects on time Keep abreast with thelatest developments in 3D design, capture and modeling tools and technologies Requirements 3-6yrs of Experiencein Modelling and Texturing both Should possessexperience in Maya, Zbrush for Modelling and Substance Painter,Mari forTexturing. An eye for detail andgood visualization skills Ability to takefeedback and make changes as required Knowledge ofcharacter design, rigging, skinning, , UV Maps and Textures etc. Some familiarity withanimation techniques