At SuperGaming, we are building Indias gaming revolution. We build games like MaskGun (90M users), Silly Royale (20M users), SuperPlatform (live ops engine on which PAC-MAN is built) and are also building an Indo-futuristic battle royale called Indus (10M pre-registrations).We are seeking a talented Game Economy Designer for Indus Battle Royale. You will play a key role in shaping the in-game economy and monetization strategy that drive player engagement and revenue.
Responsibilities
- Design, implement, and iterate monetization and progression systems
- Recommend rewards and monetization game features
- Contribute to game features/systems design that compel and re-engage players
- Manage the economy and pricing of virtual goods: balance free content vs. paid currency in the game economy
- Collaborate with game designers on new game features to maximize short and long-term player satisfaction, and provide for monetization opportunities
- Drive new initiatives for monetizing and rewarding the customer base
- Analyze monetization strategies in various games, deconstruct them, and translate key insights for improving our game
Experience & Skills Required
- Proven experience in game design for mobile and free-to-play games, with a focus on monetization and progression systems
- Proficiency in Excel and complex formulas, with the ability to create visual designs using tools such as machinations.
- Expertise in gacha mechanics and other monetization strategies, with the ability to implement and optimize these systems.
- Strong analytical skills capable of synthesizing game systems and mechanics
- Expertise in games with virtual goods economies and business models
- Strong verbal and written communication skills with the ability to organize the game design workflow from concept to release and post-release support